année de la comète

  1. 2002-03-17 12:45:00 UTC reveur81
    Juste ce petit post pour savoir s'il est interressant d'acheter l'année de la comète ? Personnelement y a encore pas mal de truc que j'ai pas exploité pour le background de 2060.. et ce livre me tente pas trop votre avis ?
  2. 2002-03-17 14:46:00 UTC NMAth
    Pour l'instant je saurais pas trop te dire, ca dépend. En gros le contenu c'est un tiers de truc dispendable et/ou temporaire (Probe Race, SURGE, Orichalque), un tiers de truc qui seront avec de la chance répété ailleurs (Saito et Ghostwalker dans Shadows of North America, Shedim dans Lurking in the Shadows, l'industrie spatiale dans Target:Wastelands), un tiers de truc totalement nouveau et qui tarderont a se montrer dans d'autres suppléments (Japon, Yucatan, Philipines, Nouveau Djihad et le monde arabe) Si tu veux du run Seattle-Seattle, a mon avis tu peux tout à fait t'en passer. Même à l'échelle de l'Amérique du Nord, au pire faut juste attendre Shadows of North America (le mois prochain en vo). Si tu fais du run international, là à mon avis il peut valloir la dépense, même si ca n'est pas non plus un "location book".
  3. 2002-03-21 21:30:00 UTC Sphynx
    <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr> TIré de [url=http://www.shadowrunrpg.com]www.shadowrunrpg.com[/url] <strong> Year of the Comet Adventure Ideas The following adventure ideas represent just a few of the idea for Year of the Comet based adventures. Lost Little Girl The runners are hired by Miriam Summers, a wealthy Bellevue resident whose teenage daughter went missing in mid-September of 2061. Unknown to Miriam, her daughter Alyson underwent SURGE while walking home from school, expressing lustrous scales on her arms and face. In pain and terrified, Alyson attempted to run home, but ran afoul of a racist group of neighborhood toughs first. Driven away, Alyson fled, encountering fear and revulsion everywhere she turned. Alyson is now staying with a group known as The Lost Journeyman, a comet cult located in Renton. The Journeymen were the first people to comfort and protect Alyson on the streets, bringing her to their communal building for her own "safety." Since the, they have indoctrinated her into the cult's beliefs-that metahuman life was spawned by the comet, and that it has now arrived to pick them up and carry them along on its journey through the heavens. In order to pay the "toll" for this cometary ride, the Journeymen must pay "Lazarus," the nosferatu who leads the cult and who has turned the journeyman into his vampiric pawns. In order to retrieve Alyson, the runners will have to magically locate her or trace her path through the city. They may be confused by her drastically altered appearance. When they find her, she will be on the verge of becoming a pawn herself. Lazarus and the Journeymen will not let her go without a fight. Comet Dust The runners are hired by an eccentric "magician" who plans to conduct a secret, unusual ritual of some sort. The magician requires (or at least he thinks he does) "comet dust" to use in the ritual, and he thinks some can be retrieved from a small meteorite that just fell in an out of the way location of the gamemaster's choice. When the runners hike into the backwater and hostile area to find the meteor, they run afoul of critters and competitors. But the real find comes when they run across a corporate prospecting squad that has just discovered a small vein of orichalcum. If the corporate men discover the runners, they will suspect them of being claim-jumpers and will attempt to kill them. The runners, on the other hand, should be tempted to raid the mining site-the rewards of bringing back orichalcum are far higher than the magician's pay. Family Ties Shortly after the disaster in Japan, Imperial Marine officer Shoji Takeuchi (who is based in San Francisco) employs the runners to travel to Japan and look for his father, Kazuhiro Takeuchi. Shoji fears that Kazuhiro was lost in the eruption, and asks the runners to rescue him if necessary. The runners will have to sneak past Imperial military forces into the disaster area to look for Kazuhiro. The conditions will be difficult, and the runners may be injured by collapsing buildings, fires and other conditions. They will also come across many others in need of help-forcing them to choose between humanitarian aid and the mission at hand. Eventually, they will find Kazuhiro alive and well. Kazuhiro will be glad to hear of his son, but he will also be angry at the recent news of Saito's refusal to return-Shoji is one of the officers who stayed behind with Saito. As a traditionalist who believes the Emperor must be obeyed, Kazuhiro will attempt to hire the runners to kidnap Shoji and bring him back to Japan. If the runners agree, they will find the situation in the Bay Area drastically different. Metahuman characters will be in danger of being rounded up by Saito's forces. Shoji himself may be difficult to locate, as he will be on the front lines, directing Saito's capture of Sacramento. Extracting him from the hostile military situation will be a challenge. Media Spectacle Tired of the media blackout, trid-snoop Lordes Granato will ask a team of shadowrunners to bodyguard her on a mission to the Yucatán where she can interview the rebels and get a direct view of what's going on. Lordes will ask the runners to arrange for her and two camera operators to be smuggled in to the Yucatán, past the Aztlan blockade. Eventually they will arrive at the meeting point Lordes has arranged with the Yucatán rebels, where they will be taken to an underground tunnel complex. The rebels may not trust the runners and will demand that they be relieved of weapons and blindfolded. In the complex, Lordes will conduct an interview with a rebel leader. In the midst of it, the Azzies will launch an attack on the village and complex. The runners will need to escape from a collapsing tunnel network, devastating bombardment and vicious chemical attack. In the process, a tunnel collapse will separate them from Lordes, who will end up being captured by the Aztlan military. The runners may opt to bail out of the situation or attempt a rescue. Lordes will be taken to a nearby Azzie base, where she and other prisoners will soon be the victims of a toxic shaman's blood magic if the runners do not act quickly. Even if they succeed in defeating the shaman, toxic spirits and other Aztlan troops, they will still need to escape the country. The rebels will encourage them to stay, offering to pay them as mercenaries as necessary. </strong><hr></blockquote>
  4. 2002-03-21 21:59:00 UTC Cerbère
    Un peu comme NMAth, il y a du "à boire et à manger". Franchement, je n'utilserai jamais la SURGE (GRIME en français), ni les esprits Shedims, ni l'orichalque naturel. Le reste, je sais pas encore.
  5. 2002-03-22 13:08:00 UTC ShamanChat
    et pourquoi pas la surge ? moi je trouve ca sympa. faut le faire bouger le sixième monde, la magie va augmenter de plus en plus, la comete a un moment intensifié le phénomène. C'est un facteur a prendre en compte.
  6. 2002-03-22 14:01:00 UTC Cerbère
    Oui, mais il y a eu trop d'événements magiques au cours de la décénie 2050. Alors, que le 6ème monde n'en est qu'à ses débuts (le pic mana est encore très loin !), il y a eu trop de bouleversements en trop peu de temps ! La magie, c'est comme les périodes glaciaires, çà vient lentement, et çà s'en va doucement.
  7. 2002-03-22 14:22:00 UTC Bob Deuxfleurs
    <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr>Posté à l'origine par Cerbère: <strong>Oui, mais il y a eu trop d'événements magiques au cours de la décénie 2050.</strong><hr></blockquote> normal, il faut bien contenter des joueurs qui en demandent toujours plus non ? [img:1e25ac5f73]images/smiles/icon_biggrin.gif[/img:1e25ac5f73] <blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote[quote:1e25ac5f73]<strong>La magie, c'est comme les périodes glaciaires, çà vient lentement, et çà s'en va doucement.</strong>[/quote:1e25ac5f73] Donc les périodes glaciaires sont un effet secondaire du retour de la magie, théorie interessante [img:1e25ac5f73]images/smiles/icon_wink.gif[/img:1e25ac5f73]
  8. 2002-03-22 17:18:00 UTC Daegann
    > Pourquoi ne pas prendre en compte la Surge ? parceque chacun a ces opinions, certains trouve ça bien d'autre n'aime pas cette idée, a tord ou a raison. Et puis tt dépend comme on ce l'imagine aussi (je veux dire si on l'imagine genre attention vala lex x-men qui débarque dans shadow ce sera pas forcement la même réaction que si tu l'imagine comme les mutation du chaos de warhammer ou autre chose) Mais de toute façon je crois que ça touche suffisament peu de personne pour qu'on puisse zapper cette élément sans être completement alternatif. Mais ou faut bien contenter les joueurs qui veulent toujours plus de nouveauté. (et appres chacun a son avis sur ces nvté) fo voir que pour trouvé qque chose de vraiment original c chaud aussi. Mais perso je n'aime pas dans l'ensemble ces nouveauté là, j'aime pas le style mais c mon avis perso. > Daëgann
  9. 2002-03-22 17:30:00 UTC Hotaru
    je connais pas les mutations du Chaos dans Warhammer je connais rien a warhammer mais si les X-Men débarque dans Shadowrun, je crois que je vais être malade
  10. 2002-03-22 18:34:00 UTC Daegann
    > Tout dépend comment tu l'imagine, tu peux très bien ne pas voir de rapport avec les x-men considèrant que c vraiment du a la magie du 6ème monde etc. mais personnellement je trouve que ça n'apporte rien a shadowrun si ce n'est de modifier encore un peu plus le bg originel mais c mon point de vue. > Daëgann
  11. 2002-03-22 18:39:00 UTC Jesus
    Collant VS Dragon RPG
  12. 2002-03-23 09:39:00 UTC -BS-
    vache Thanos vs Lofwir !!! p'tain ca le fait mais bon la j'crois que le père Lolo il peut rentrer aux vestiaires.